AI Insights · Timothy · April 2024
Top 5 2D Anime Games on Android in New Zealand: Q1 2024
Explore the performance of the top 5 2D Anime games on the Android platform in New Zealand during Q1 2024, featuring key metrics like weekly downloads, revenue, and active users.
In the first quarter of 2024, the 2D Anime games category on the Android platform in New Zealand saw varied performance across its top 5 titles. Here's a closer look at each game's key metrics:
Left or right: Magic Dress up by ABI Games Studio, released in late February, showed a notable launch with weekly downloads peaking at around 5K in the week of February 26. However, downloads gradually declined to approximately 1.6K by the end of March. Active users followed a similar trend, starting at 576 and reaching a peak of about 5.3K before decreasing to 2.7K.
Legend of Mushroom from Joy Nice Games, released in early March, experienced a strong start in terms of revenue, which climbed from $1K in its launch week to over $8K by the end of March. Downloads were highest in the second week of March with 5.5K, then tapered off to 1.8K. Active users mirrored this pattern, starting at 2.8K and peaking at 6.8K before ending the quarter at 6K.
YoYa: Doll Avatar Maker by YoYa World showed relatively stable performance. Weekly revenue varied slightly, peaking at $26 in late February and staying around $14 towards the end of March. Weekly downloads decreased from 1.4K at the start of January to around 465 by the end of March. Active users showed a slight increase towards the end of the quarter, moving from 1.2K to about 1.5K.
Hero Wars: Alliance by NEXTERS GLOBAL LTD displayed consistent revenue, maintaining around $2K weekly, with a dip to $1.1K mid-March. Weekly downloads hovered between 350 and 780, showing minor fluctuations. Active users remained relatively stable, ranging from 1.4K to 1.7K throughout the quarter.
Gacha Life by Lunime saw modest revenue fluctuations, with a high of $6 in the last week of March. Downloads were consistent, averaging around 350 weekly. Active users maintained a steady count, starting the quarter at 4.3K and ending slightly lower at 3.8K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.